Experience
SENL Medya, Senior Illustrator
I created illustrations and design works for various brands. I developed visual content, campaign materials, and digital illustrations aligned with brand identities. In addition, I designed storytelling-focused page illustrations for children’s books.
June 2025 – January 2026
Kastamonu, Türkiye
Kastamonu, Türkiye
Education
Orhan Şaik Gökyay Fine Arts High School — Art Department - June 2018
Uludağ University Faculty of Fine Arts — Bachelor’s Degree in Painting - July 2022
Karabük University — Pedagogical Formation Training in Visual Arts - June 2023
Skills
Adobe Photoshop & Illustrator
2D Game Art, Illustration, Character / Environment / Props / UI / Icon Design, Visual Storytelling, Gameplay Readability, Visual Hierarchy, Style Consistency, Sprite Sheet & Atlas Production, Engine-Ready Asset Workflow, Multi-Style Adaptation (Casual, Stylized, Match-3, Fantasy)
Blender
Basic experience in low-poly and stylized 3D game asset production using Blender. Skilled in silhouette-focused modeling, basic mesh creation, and engine-ready export workflows. Developing readable and stylized visuals through overpaint techniques on renders to enhance form, lighting, and material definition.
3DCoat
Creating hand-painted textures for Blender models using 3DCoat. Producing stylized, game-ready, and readable surfaces by manually enhancing form, lighting, and materials through painting techniques. Integrating a 2D illustration aesthetic into 3D texturing workflows.
Animation
Basic knowledge of 2D animation workflows. Able to prepare rig-ready, layered, and clean visual assets for skeletal animation tools such as Spine. Focused on production-ready design suitable for animation pipelines and game engine integration.